Hunter 6, 10k
Stealth and Spotting, 10k

All Hunter 6 units are stealthly and equipped with counter measures galore. As a result of this, before any unit may attack a Hunter 6 unit, it must first spot it. To spot a Hunter 6 unit, use the following table:

    ObserverSpottingRange
    Infantry104
    Class I Unit108
    Class II Unit912
    Class III Unit920
    Automated Unit1012
    Hunter 6 Unit1112

    TargetModifier
    Undamaged A.NGE.(L)-2
    Damaged A.NGE.(L)-1
    Undamaged A.S.P-2
    Damaged A.S.P-1
    Undamaged GHOST-4
    Damaged GHOST-2
    Undamaged Mamba Hovertank-2
    Damaged Mamba Hovertank-1

To determine whether a unit spots a Hunter 6 suit, do the following:

  • Firstly, determine what unit is doing the spotting and whether the Hunter 6 unit is in range or not. If it is, this will give a base Spotting value.
  • Modifier this value by the terrain to the Hunter 6 unit. Treat this like an L attack.
  • Finally, modifier this value by the status of the Hunter 6 unit itself.
  • Now roll 2d6, and if the result if less than or equal to the final number, the Hunter 6 unit has been spotted.

Once spotted, a Hunter 6 unit may be fired upon as normal. Note though that each attacking unit must make a spotting roll to be able to fire upon the Hunter 6 unit. This is due to the fact that while communications will allow all units to know the general location of an H6 unit, they still have to be able to spot the unit to be able to fire upon it.

Units which have the EW abilities Target and Spot, may use these abilities as normal, provided the EW unit has made their spotting roll. If they can't target a Hunter 6 unit, then they can't pass along their information. With the Targeting ability, the firer still also has to make a Spotting roll.

An example:
Suppose a Neuspotter is 4 hexes away from an undamaged A.S.P suit. Between the two units lie one hex of forest, one rough hex, and two clear. The Neuspotter needs an (10 for automated unit, -2 for the forest, -1 for the rough, -2 for the undamaged A.S.P) 5 or less on 2d6.

Flying units do not need to be spotted to be shot at.

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