SF3D II supplies regular infantry and a Heavy Machinegun counter to improve their offensive punch. How about some more?
Range
Weapon
Damage
Ammo
1
2
3
4
5
6
7
8
VP
Notes:
Missile Launcher
10 R 8
6
10
10
9
9
9
9
8
8
2
Mortar
8 M 6
-
6
8
8
8
7
7
2
Indirect fire only, does spillover damage
Panzerfaust
10 PF 4
10
10
10
10
10
2
May fire twice per turn
Mortars can be used by both sides, Mercenaries get missiles, Germans get Panzerfausts.