Rules, 10k
Generic units, 10k

This table contains new units that can be used in either of the SF3D games.

Australian forces:

Main Weapon
UnitTypeAmmoShortMediumLongArmourMoveClassVP
Ferret APC8 MG 10-1-4 (8)4-6 (5)7-10 (3)3B6CII3
Missile Ravin10 R 3061-10 (10)11-20 (7)11-30 (4)4B6CII4
Gun Ravin10 G 10-1-3 (10)4-6 (7)7-10 (4)4B6CII3



Shuttoral forces:

Main Weapon
UnitTypeAmmoShortMediumLongArmourMoveClassVP
Tpz. 85 APC7 L 9-1-3 (7)4-6 (5)7-9 (2)3B7HII3
PF Trailer10 PF 481 (10)2 (10)3-4 (10)2C-II2


Generic forces:

Main Weapon
UnitTypeAmmoShortMediumLongArmourMoveClassVP
Att. Helicopter8 MG 8-1-2 (8)3-5 (5)6-8 (3)4C2FIII3
    Rockets
10 R 3041-10 (10)11-20 (7)21-30 (4)
Troop Helicopter7 MG 4-1 (7)2 (5)3-4 (2)2C1FIII2
Heavy Helicopter8 MG 4-1 (8)2 (5)3-4 (3)2C1FIII2
Scout Helicopter8 MG 4-1 (8)2 (5)3-4 (3)1C1FIII4
Mortar Carrier10 M 20-1-6 (10)7-12 (10)13-20 (10)3B6CII3
Field Gun10 G 14-1-4 (10)5-9 (7)10-14 (4)1C-II2
Field Laser10 L 10-1-3 (10)4-6 (7)7-10 (4)1C-II2
Artillery Crew3 MG 4-1 (3)2 (2)3-4 (1)4B(1)Inf-

The table contains weapon attacks strengths as detailed in the Alternate unit characteristics page.


Unit descriptions:

Mortar Carrier:

A converted APC carrying a turret with a breech loading mortar. Mortar can only use indirect fire and does do spillover fire.

Field Guns:

Towed weapons crewed by a reduced strength squad (artillery squad). They can be towed by a Truck/Kraftwagen or any Class II unit or airlifted by a heavy transport helicopter. It takes 2 turns after the weapon stops moving to fire, but it can fire and then move in the next turn (see Infantry Boarding Carriers rule, SF3D II pg. 12 under 8.84 Trucks). Field guns include an Artillery Squad at no cost. Artillery Squads are killed if their weapon is, otherwise do spillover fire.

Attack Helicopter:

Similar to an American AH-1 Cobra or Franco-German Eurocopter. Helicopters are cheaper than aircraft.

Troop Helicopter:

Carries one Infantry Squad of any type or one AFS on sling underneath. Similar to American UH-60 Blackhawk or British Lynx.

Heavy Helicopter:

Carries 3 Squads (Infantry or Artillery), 3 AFS (mix and match), 1 Field Gun and a truck or 1 Field Gun and 2 Squads/AFS. Similar to American Super Stallion or French Superpuma.

Scout Helicopter:

Can spot and target like Neuspotter if it doesn't attack. Similar to American Kiowa or French Gazelle.

Panzerfaust Trailer:

A wheeled trailer with 2 rows of four each Panzerfaust tubes. Can fire twice per turn, armed with HE, Smoke or Anti-tank rounds. Normal cost for Smoke rounds (Smoke 1 counter in target hex), 4 VP for trailer with AT rounds. Can be towed by an AFS (subtract half of suit's move) and used by AFS pilot or towed by a truck as per field guns and manned by the truck driver.

Tpz. 85 APC:

Transportpanzer 85. Carries one squad of infantry.

Ferret APC:

Same, carries one squad of infantry.

Missile/Gun Ravin:

These are budget versions of the laser armed Ravin. Same chassis, different weapon. Okay, the missile Ravin is same cost, I just like missile tanks.

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