Rules, 10k
Hand held weapons, 10k

The PKA suit is at a serious disadvantage when playing games that don't include the PK41 or supply depots. While the panzerfaust is a relatively powerful weapon at close ranges, the fact that it is only a close range weapon, and that only two of them are carried means that the standard PKA soon loses it's ability to fight.

To improve the state of the PKA (or other suits with no weapons, which include many AFS and SAFS), they may carry a different hand held weapon instead of one panzerfaust. The weapon options include:

Range
WeaponDamage12345678Notes
Hand held laser6 L 877666665The laser burns out on an 10,11 or 12
Hand held cannon8 MG 6998877The cannon runs out of ammo on an 11 or 12
Panzerfaust10 PF 410101010One shot weapon
AFS Hand Grenade10 PF 110One shot weapon
AFS Mk III laser11 L 81212111111111111

A unit with one of these weapons may still carry one panzerfaust, but may not use it in the same turn as it fires the hand weapon. The Gustav may not use these weapons at all as it only has one hand actuator, the other containing the in-built laser.

There is a +1 VP cost to the unit if it uses one of these weapons, +2 VP for the AFS Mk III laser, or 0.5 VP for the Panzerfaust. Hand grenades are issued as and when and cost 0.5 VP for two.

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