Whilst the SDR was the aggressor in the war, and while all the Australian landowners supported the use of Mercenary troops to get rid of them, that didn't mean that the Mercenaries had the support of all the people. To some, they were just another bunch of ruffians, and the fact that an initial portion of the Mercenary army was indeed made up of criminals didn't help matters much.
So to try and dispel this attitude, the Mercenaries made sure that a lot of their actions were seen as selfish acts of heroism, regardless of what actually happened.
This scenario depicts such an action. An SDR patrol has made a break stop in a local home owners dwellers, and, in what would become a good publicity stunt, a nearby group of Mercenaries has decided to intervene.
Late 2884
Use map three. North is facing the xx01 hex line.
The SDR:
- 8x Pk41 Hornisse
- 8x PKA Heinrich
The SDR PKAs start anywhere within three hexes of the building. All units are on the ground, and no PKA suit is attached to a PK41. All PK41s are grounded in a clear hex (1 per hex), at least 2 hexes away from the building.
The Mercenaries:
- 4x Sdh 222F Sand Stalkers
- 6x AFS MkII
The Mercenaries may start from the outermost hexes from along any board side. All the AFSs most start together, and the Sand Stalkers most be grouped together, but the AFSs and the Sand Stalkers do not need to be together.
8 turns
At the end of the game, whoever is in possession of the building (having at least one unit in it) wins. If both sides has a unit within the building, then it is a draw.
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