Rules, 10k
The Complete Turn Sequence, 10k

This is the complete turn sequence for space combat, and it incorporates all the new movement rules used with space operations.


The Turn:

    • Determine Initiative

    Electronic Warfare Phase

    • Both players secretly determine their EW ratings in the turn
    • Both sides openly declare their EW ratings
    • Determine Active ECM and Jamming ratings

    Combat Phase 1

    • Player 1 Morale Recovery
      • Roll for Shock Recovery
    • Player 1 Movement
      • Player 1 declares all thruster fire
      • Player 1 moves all units
      • Conduct any Opportunity Fire
    • Mutual Fire
      • Player 1 declares all attacks
      • Player 2 declares all attacks
      • All attacks are resolved

    Combat Phase 2

    • Player 2 Morale Recovery
      • Roll for Shock Recovery
    • Player 2 Movement
      • Player 2 declares all thruster fire
      • Player 2 moves all units
      • Conduct any Opportunity Fire
    • Mutual Fire
      • Player 2 declares all attacks
      • Player 1 declares all attacks
      • All attacks are resolved

    End of Turn

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