Rules, 10k
Alternate Ammunition Types, 10k

Most of these new rounds are for Artillery only, but some are for Guns and Rockets

Anti-tank rounds:

Give extra +1 on the CRT table (but -1 versus Infantry). AT rockets are +0 then. Can be used for Rockets, Guns, Panzerfausts, Missiles. No spill over fire. Extra 2 VP per unit armed with AT rounds.

FASCAM (Field Artillery SCatterable Mines):

Places mines equal to 3/4 (round down) the normal strength in hexes. Artillery & Bombs only. Double point cost.

Smoke

Lasts for two rounds in target hex, one round in adjacent hexes. Artillery only.

Incendiary:

Normal damage to Infantry, 1/2 damage to class I+ units, automatically sets fire in all affected hexes. Artillery, Mortar, Bombs only. Normal cost.

CBM (Cluster Bomblet Munition):

Does 1.5 x damage to infantry and units with B or C Armour resistance, half damage to A type units. Artillery & Bombs only. Triple point cost.

Home, 3k