The tables listed contain all the relevant information for the units found in the SF3D games, along with variants, new models that were found from the sites listed in the links section.
are autonomous units, and this is their defence strength if their controller is destroyed and thus the unit is 'Out of Control'.
There is a lot of information here, and if you are simply playing the normal game, then there may be a lot of stuff that you don't understand. Simply ignore it - all the relevant game information is here and you won't even have to dig to find it, the rest simply expands the game, and explanations can be found here.
All units are in chronological order, where possible.
There are two tables needed for the units. The General Unit Characteristics table details all the basic information - Class, Speed, Armour, Smoke, Victory Points, Date and Source. The Unit Weapon Statistics table lists all the weaponry details for the units, including amount of attacks, what the weapons are, and their weapon strength at range if you're using SF3D II. The following are some additional notes related to the tables at large.
General Unit Characteristics:
Unit: An '*' denotes that the unit is autonomous. Note that clicking on the unit name link will bring up an image of that unit if one is available.
Movement Codes:
C: Conventional tracked vehicle H: Hovercraft F: Flying vehicle S: Surface water vessel U: Undersea water vessel W: Walker
Defence: A number in parenthesis, such as A(2), denotes a multi-hit vehicle. XX means that any successful hit will destroy this vehicle. Units with a
Physical: This is the modifier to be used if the physical combat rules are being used. All units that can be engaged in physical combat have a rating from -0 to -2. Fliers and certain other units which may not be engaged have a simple '-' to represent this.
Smoke: The smoke that a vehicle carries is listed here in the following format: Amount/Range of smoke/Duration.
Date: Day/Month/Year. A date beginning with '00' signifies an approximate guess. A lot of the models from which these were based don't come with much (if any!) information about their date of introduction, or else it's in Japanese which I haven't found a translation for yet!
Source:
II: A unit from the SF3D I game. K: Official SF3D design, from the kits, images or other sources. 87: 2887™ design F: Fan design, inspired by the genre. Not all fan designs are included. M: My design T: Design extrapolated from text description Anything that isn't listed as being an 'I' or 'II unit, has game statistics created by us.
Electronic Warfare (EW): The abilities of Spotting (2) and Targeting (+3) are the standard abilities of a Neuspotter from the rulebook.
Unit Weapon Statistics:
Attacks: This is the amount of attacks that a vehicle can perform per turn. Remember that no weapon may be fired more than once per turn. A vehicle with more than 1 attack is a multi-attack vehicle.
Weapon: All the weapons that a vehicle has are listed here, one per line. If a weapon has a parenthesis next to it, such as 8 L 8(1), denotes the amount of weapons of that type that the vehicle carries.
Ammo: The amount of ammunition that the particular weapon has. A '-' denotes unlimited. It should be noted that ammunition loads have changed from the basic game stats, now they are more closely linked to the actual models and characteristics.
Range: This portion of the table lists the weapon strength at a particular range. A * denotes that you use the last value listed for rest of the range, thus a Dollhouse missile at range 80 has an attack strength of 16. Note that flying units do not have a range entry.
All unit images stored on this site are used mostly with permission from the various SF3D sites. |