units, 10k
SDR Forces, 10k

For 'real world' information and images about the particular units listed here, please click on the unit name.

UnitClassMoveDefencePhysicalSmokeVPDateSource
NS465 Neuspotter (M) *I20HXX XX--300/00/8687
    EW abilites: Spotting (2), Targeting (+3). In addition, the NS465 (M) carries one AMU mine at +2 VP.
MW91(R) Nuemobilwerft *II8H1C 1C-2-2000/00/8687
    The MW 91(r) can repair and rearm the (NS 465) Neuspotter and (FNS 465) Krachenvogel range of machines. When this happens, treat the Nuemobilwerft as a depot, and use those resupply rules. It may rearm ten machines before it's own supplies are exhausted.
ru/K-323 RookIII-3B --400/00/86*87
    The Rook also has gas dischargers which (at the cost of 1 attack), will automatically knock out unprotected infantry and militia in the same hex as it. Immbolisied results are treated as No Effect.
LKWgn 88r *II8H1C 1C-2-1000/03/8687
    The LKWgn 88r is simply an automated supply truck which is used to resupply the MW 91(r). Use the depot supply rules, but each turn of resupply allows the Nuemobilwerft to gain back two machines worth of supplies. The LKWgn 988r itself may hold supplies for upto 40 machines (or four complete Nuemobilewerfts)
V20(H) Habicht *III2F2B 2B--300/00/87*87
    Very often, the V20(H) carries an EW pod.
FNS465 (B) Blitzvogel *I18H2C 2C--200/00/87*87
FNS465 (K) Rachevogel *I15H2B 2C--300/00/87*87
FNS465 (S) Sturmvogel *I18H2C 2C--300/00/87*87
TNS465 (M) Maulsel *I15H2C 2C--100/00/87*87
TNS465 (R) Roland *I16H2C 2C--100/00/87*87
PKH (T) TragerII10H4A-2-500/00/87*87
PKH (H) Hammer II9H4A-2-600/00/87*87
LufthackenII9H4A-2-700/00/87*87
Pkw.105 KriegmareII8H4A(2) -2-1000/00/87*87
Pkh (c).182m Sturmkreuzer *II10H5A(2) 3A-2-2300/00/87*87
SWP SeehundIV6S3B(3)-2-1200/00/87*87
SWP (E) SeehundIV5S3B(3)-2-1500/00/87*87
SWfz(t) 9M FlugzeugtrƤgerIV5S2B(6)-2-4000/00/87*87
    Equipped with 4 Point Defense turrets. Carries 5 PK40 aircraft or similiar (such as the PK41), whose VP is not included in the above price. Three may take off per turn, but only two may land. One already landed aircraft may refuel/rearm, taking the whole turn during which it cannot do anything else. The ship carries enough supplies to rearm a total of 60 aircraft (or its five aircraft 12 times).
EPB 227 (r/b) BlinkerIII282C--1500/11/8787
    The Blinker moves and acts using special rules, found here.
SWP(uw) 77f SeemareIV8S2B(2)-2-2000/02/8887
SWM(t) 101z SeehexeIV8S2B(2)-2-1000/05/8887

Home, 3k